fun createVectorConfig( stable transition: Transition stable overallDuration: Int stable : Animator ): VectorConfig restartable fun Configure( stable transition: Transition unstable config: StateVectorConfig stable overallDuration: Int stable : Animator ) fun createState( stable transition: Transition stable propertyName: String stable overallDuration: Int stable : FloatPropertyValues ): State fun createState( stable transition: Transition stable propertyName: String stable overallDuration: Int stable : ColorPropertyValues ): State fun createState( stable transition: Transition stable propertyName: String stable overallDuration: Int stable : PathPropertyValues ): State>