fun animatedVectorResource( stable id: Int ): AnimatedImageVector fun painterFor( stable atEnd: Boolean stable : AnimatedImageVector ): Painter fun painterFor( stable atEnd: Boolean stable render: Function4, Composer, Int, Unit> stable : AnimatedImageVector ): Painter fun createVectorConfig( stable transition: Transition stable overallDuration: Int stable : Animator ): VectorConfig restartable fun Configure( stable transition: Transition unstable config: StateVectorConfig stable overallDuration: Int stable parentDelay: Int unstable : ObjectAnimator ) restartable fun Configure( stable transition: Transition unstable config: StateVectorConfig stable overallDuration: Int stable parentDelay: Int unstable : AnimatorSet ) restartable skippable fun AnimateIn( unused unstable config: StateVectorConfig unused stable transition: Transition unused stable overallDuration: Int unused stable duration: Int unused stable delay: Int unused unstable : PropertyValuesHolder2D ) restartable fun AnimateIn( unstable config: StateVectorConfig stable transition: Transition stable overallDuration: Int stable duration: Int stable delay: Int unstable : PropertyValuesHolderFloat ) restartable skippable fun AnimateIn( unused unstable config: StateVectorConfig unused stable transition: Transition unused stable overallDuration: Int unused stable duration: Int unused stable delay: Int unused unstable : PropertyValuesHolderInt ) restartable fun AnimateIn( unstable config: StateVectorConfig stable transition: Transition stable overallDuration: Int stable duration: Int stable delay: Int unstable : PropertyValuesHolderColor ) restartable fun AnimateIn( unstable config: StateVectorConfig stable transition: Transition stable overallDuration: Int stable duration: Int stable delay: Int unstable : PropertyValuesHolderPath )