stable class Border { stable val border: BorderStroke stable val inset: Dp stable val shape: Shape } stable class CarouselState { stable var activePauseHandlesCount$delegate: MutableState stable var activeItemIndex$delegate: MutableState stable var isMovingBackward: Boolean } stable class CarouselDefaults { stable val TimeToDisplayItemMillis: Long = Stable } stable class CarouselItemDefaults { = Stable } stable class CarouselScope { stable val carouselState: CarouselState = Stable } stable class ColorScheme { stable var primary$delegate: MutableState stable var onPrimary$delegate: MutableState stable var primaryContainer$delegate: MutableState stable var onPrimaryContainer$delegate: MutableState stable var inversePrimary$delegate: MutableState stable var secondary$delegate: MutableState stable var onSecondary$delegate: MutableState stable var secondaryContainer$delegate: MutableState stable var onSecondaryContainer$delegate: MutableState stable var tertiary$delegate: MutableState stable var onTertiary$delegate: MutableState stable var tertiaryContainer$delegate: MutableState stable var onTertiaryContainer$delegate: MutableState stable var background$delegate: MutableState stable var onBackground$delegate: MutableState stable var surface$delegate: MutableState stable var onSurface$delegate: MutableState stable var surfaceVariant$delegate: MutableState stable var onSurfaceVariant$delegate: MutableState stable var surfaceTint$delegate: MutableState stable var inverseSurface$delegate: MutableState stable var inverseOnSurface$delegate: MutableState stable var error$delegate: MutableState stable var onError$delegate: MutableState stable var errorContainer$delegate: MutableState stable var onErrorContainer$delegate: MutableState stable var border$delegate: MutableState stable var borderVariant$delegate: MutableState stable var scrim$delegate: MutableState } stable class Glow { stable val elevationColor: Color stable val elevation: Dp } stable class ImmersiveListDefaults { stable val EnterTransition: EnterTransition stable val ExitTransition: ExitTransition = Stable } stable class ImmersiveListBackgroundScope { stable var $$delegate_0: BoxScope } stable class ImmersiveListScope { stable val onFocused: Function1 } stable class GlowIndication { stable val color: Color stable val shape: Shape stable val glowBlurRadius: Dp stable val offsetX: Dp stable val offsetY: Dp } stable class BorderIndication { stable val brush: Brush stable val width: Dp stable val shape: Shape stable val inset: Dp } stable class ScaleIndication { stable val scale: Float } stable class MaterialTheme { = Stable } stable class DrawerState { stable var currentValue$delegate: MutableState = Stable } stable class Shapes { stable val extraSmall: CornerBasedShape stable val small: CornerBasedShape stable val medium: CornerBasedShape stable val large: CornerBasedShape stable val extraLarge: CornerBasedShape } stable class ShapeDefaults { stable val ExtraSmall: CornerBasedShape stable val Small: CornerBasedShape stable val Medium: CornerBasedShape stable val Large: CornerBasedShape stable val ExtraLarge: CornerBasedShape = Stable } stable class ClickableSurfaceDefaults { = Stable } stable class ToggleableSurfaceDefaults { = Stable } stable class ClickableSurfaceShape { stable val shape: Shape stable val focusedShape: Shape stable val pressedShape: Shape stable val disabledShape: Shape stable val focusedDisabledShape: Shape } stable class ToggleableSurfaceShape { stable val shape: Shape stable val focusedShape: Shape stable val pressedShape: Shape stable val selectedShape: Shape stable val disabledShape: Shape stable val focusedSelectedShape: Shape stable val focusedDisabledShape: Shape stable val pressedSelectedShape: Shape stable val selectedDisabledShape: Shape stable val focusedSelectedDisabledShape: Shape } stable class ClickableSurfaceColor { stable val color: Color stable val focusedColor: Color stable val pressedColor: Color stable val disabledColor: Color } stable class ToggleableSurfaceColor { stable val color: Color stable val focusedColor: Color stable val pressedColor: Color stable val selectedColor: Color stable val disabledColor: Color stable val focusedSelectedColor: Color stable val pressedSelectedColor: Color } stable class ClickableSurfaceScale { stable val scale: Float stable val focusedScale: Float stable val pressedScale: Float stable val disabledScale: Float stable val focusedDisabledScale: Float } stable class ToggleableSurfaceScale { stable val scale: Float stable val focusedScale: Float stable val pressedScale: Float stable val selectedScale: Float stable val disabledScale: Float stable val focusedSelectedScale: Float stable val focusedDisabledScale: Float stable val pressedSelectedScale: Float stable val selectedDisabledScale: Float stable val focusedSelectedDisabledScale: Float } stable class ClickableSurfaceBorder { stable val border: Border stable val focusedBorder: Border stable val pressedBorder: Border stable val disabledBorder: Border stable val focusedDisabledBorder: Border } stable class ToggleableSurfaceBorder { stable val border: Border stable val focusedBorder: Border stable val pressedBorder: Border stable val selectedBorder: Border stable val disabledBorder: Border stable val focusedSelectedBorder: Border stable val focusedDisabledBorder: Border stable val pressedSelectedBorder: Border stable val selectedDisabledBorder: Border stable val focusedSelectedDisabledBorder: Border } stable class ClickableSurfaceGlow { stable val glow: Glow stable val focusedGlow: Glow stable val pressedGlow: Glow } stable class ToggleableSurfaceGlow { stable val glow: Glow stable val focusedGlow: Glow stable val pressedGlow: Glow stable val selectedGlow: Glow stable val focusedSelectedGlow: Glow stable val pressedSelectedGlow: Glow } stable class TabColors { stable val activeContentColor: Color stable val contentColor: Color stable val selectedContentColor: Color stable val focusedContentColor: Color stable val focusedSelectedContentColor: Color stable val disabledActiveContentColor: Color stable val disabledContentColor: Color stable val disabledSelectedContentColor: Color = Stable } stable class TabDefaults { = Stable } stable class TabRowDefaults { stable val ContainerColor: Color = Stable } stable class Typography { stable val displayLarge: TextStyle stable val displayMedium: TextStyle stable val displaySmall: TextStyle stable val headlineLarge: TextStyle stable val headlineMedium: TextStyle stable val headlineSmall: TextStyle stable val titleLarge: TextStyle stable val titleMedium: TextStyle stable val titleSmall: TextStyle stable val bodyLarge: TextStyle stable val bodyMedium: TextStyle stable val bodySmall: TextStyle stable val labelLarge: TextStyle stable val labelMedium: TextStyle stable val labelSmall: TextStyle }